In contrast, Blade and Soul has just released with a complicated Skill Tree that is reminiscent of games five years ago and with a complicated weapon progression that requires multiple precursors and reagents, all from level 20 or so. Tera has simplified glyphs, removed skill trainers and made switching builds easy, with as many builds as you could ever want that you can switch at any time out of combat.Guild wars has simplified talents, made switching easy, and made skill points much easier to get.You can now change talents at any point and switch been Specializations at any time out of combat.
Long complicated Skill Trees, Glyphs, Talent Trees, and the difficulty of backing out of a choice made yesterday have mostly been removed from the popular MMOs. Over the past few years, the complexity has been worked out of games. But the downside of Blade and Soul is that the game has apparently been written by a group who has not been paying attention to what has been happening in the MMO gaming world.